
įor some time, there was an official online version of Blokus where visitors could play with opponents all over the world. Released in December 2007, Blokus World Tour was similar to the board game version of Blokus, but also featured 16 AI opponents, music and sound effects, and multiple game modes, including a tour mode, quick play, and Blokus Challenges.
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At the end of the game, the player with the most squares from the top view wins.įunkitron developed a PC casual game version of Blokus called Blokus World Tour.

Players attempt to place their blocks to make sure they have as many squares of their color on top of the structure as possible. The objective is to build one of four different structures, each with its own placement limitations: the Tower, Wall, Steps, and Pyramid. Also, a player placing a piece cannot do so if it would create any empty space underneath any part of the piece. There is also a major rule change instead of being required to place pieces so they touch corner-to-corner, a piece must be placed such that it touches a face of another piece of the same color. However, Rumis was rebranded into Blokus 3D since the Blokus brand proved stronger than Rumis. Stefan Kögl created Rumis independently from Bernard Tavitian, and is thus not related. Travel Blokus was later re-released as the smaller version of the original Blokus game, rather than Blokus Duo.īlokus 3D, originally marketed in a Mayan theme as Rumis, uses pieces made up of unit cubes, in every permutation of three and four cubes in three dimensions. Travel Blokus was released as the smaller version of Blokus Duo, then re-released as Blokus To Go! with pieces that could be snapped into the board or storage. The game also comes with a set of single-player puzzle sheets, each containing a preset piece position on the board and a set of pieces to place into the board following standard Blokus rules. Each player gets two of each kind, 24 in total. Like Blokus Duo, it is played by two players on a 14×14 board, but it uses only a subset of the pieces that have simpler shapes. It was later released by Mattel as Blokus XL.īlokus Junior is targeted at younger children. The same rules apply, meaning that pieces of the same color are still not allowed to touch each other's edges however, as it is isometric, a corner touching an edge is allowed.īlokus Giant is a larger version, with the game board being about 570 mm (22 in) square. This particular variant is optimized for three players, but can be played with 2 to 4 players. In three-player games, either one of the players takes two colors or else "the pieces of the fourth color are placed on the board in a non-strategic way." Variations and spinoffs īlokus Trigon uses pieces made up of triangles rather than squares ( polyiamonds), and is played on a hexagonal board. In two-player games, each player takes two colors. Two- and three-player variations īlokus rules also allow for two and three player games. If the last piece played was a monomino, provided that all pieces of own color have been played, the player is awarded a 20-point bonus instead. A player who played all of his or her pieces is awarded a 15-point bonus. When a game ends, each player counts every square that he or she did NOT place on the board, each counting as a negative (−1) point (e.g. The game ends when no one can place any more pieces.

Edge-to-edge contact between pieces of different colors, however, is allowed. Each new piece played must be placed so that it touches at least one piece of the same color, with only corner-to-corner contact allowed-edges cannot touch.
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The 21 shapes are based on free polyominoes of one to five squares (one monomino, one domino, two trominoes/triominoes, five tetrominoes, and 12 pentominoes). There are a total of 84 game tiles, organized into 21 shapes in each of four colors: blue, yellow, red, and green. The game is played on a square board divided into 20 rows and 20 columns, for a total of 400 squares. The shapes and values of the 21 Blokus tiles.
